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Sea Of Thieves Map Expansion

  • alt text
    I hope the image speaks for itself, but the goal of my proposal is to add together New Areas to Explore without drastically increasing the size of the existing map. Enjoy! And let me know your comments below...

    **-A primary idea of the proposal is to split The Wilds into two halfs, with all the Islands north of DaggerTooth/Galleons Grave condign engulfed in Ice from the Northward

    -The New Area to the southward is utilizing an unused segment of the map that was created when Devil's Roar was added.**

  • i would besides like an area that is one big continent on the edge of the map with large rivers, jungles, and exotic life. with the continent being located on the edge of the map, going deeper into the jungle near the edge would crusade a scene much like the shrouded sea.

  • Solid proposal. I might actually exist onboard with an water ice area for once. I'd also suggest, a 2nd outpost for the new zones and DR, plus allow spawning at Morrow's. This would make 12 outposts full so, 12 ships possible on a server. (assuming ship population is tied to the number of outposts you can spawn in at).
    Not sure how that would affect the servers only, they demand to pace that upwards anyways I feel.

  • Nothing hither includes the lore that Rare has crafted.

    SoT has a concrete identify in our globe, somewhere along the equator.

  • @barnabas-seadog And no islands visible in-game are present in the bodily world. If there's something else y'all dislike about the idea, do bring it up so we tin talk over!

  • @geoffman72 I hope they can step up the number of ships in a server, but I call back information technology's a technical issue not tied to the outposts. This is one of the reasons I think whatever expansion needs to reuse existing footing creatively every bit opposed to e'er adding onto the sides, unless they can upward the ships in a server count the map will feel more empty the more than infinite they add.

    I wasn't too corking on a cold expanse either, just I detest The Wilds with a passion, and I think having half of information technology engulfed in snow and ice would make it much more than interesting and brand me want to visit it more for one time, without also increasing the size of the map. Snowy wilds is amend than existing wilds, at least to me, and they wouldn't take to completely remove islands like old true-blue or marauders arch, simply creatively engulf them in snow and add together new threats and moving icebergs around them. New islands can be added above them. Besides... I practise think cutting through ice with my transport would be fun, and saying "helm, iceberg ahead!" Instead of those static uncharted rock formations we would have moving ones

  • @barnabas-seadog

    -2 of the 3 lands I'm proposing come straight from the SoT official art-book

    -I sympathize this is someplace fictionally along the equator and near the Bahamas, only we have already in the game areas like The Wilds and Devils Roar which look goose egg like the Caribbean

    • This is a game where we tin shoot ourselves out of cannons, I think nosotros can take some creative license for the sake of fun, I don't see how introducing any of these places seriously breaks the lore
  • Pro Map Expansion, but keep it Carribean!
    As good every bit the Artworks are i'g completely against water ice or asian stuff!
    I want Carribean flair and Setting only!!!

  • @bugaboo-beak That'southward like saying the Devils Roar should not be in the game.

  • @regis-stella sagte in (!Map Included!) MAP EXPANSION PROPOSAL:

    @bugaboo-neb That'southward like saying the Devils Roar should not be in the game.

    That'southward wrong because the devils roar fits the Carribean Pirate Setting very well.

    Here is a pic of agile vulcanos in the Caribic.

    I have yet to see a dschunk at that place or any icebergs or know well-nigh any touch of Asian Piracy to the Age of Sheet Pirates in the Carribean.

    Sorry, i know there are amazing Artworks already, but i dislike them all, considering they dont fit well into the setting of Body of water of Thieves.

  • @shoothere4exp
    I'k for it if Rare can solve the technical issues with ships, otherwise this would make the game more empty.

  • I kinda hate the wilds anyway, making information technology smaller already got me on board with the thought.

  • @shoothere4exp This is good. This is VERY good.

  • @bugaboo-bill Dont yous think a world of nothing but bright green trees, and pure white sand would get a little dull to look at?

  • Will there be a great large wall between the Wilds and the Frozen Wilds? Wintertime is coming. :P

  • I like it. While others might not like the idea of a frozen space, I don't run into a reason why they can't tie the weather condition/cold environment into the lore of the game. Charge information technology up to the Shroud, possibly information technology's a side effect in that space for whatever reason. I recollect it would be cool to see a land that has palm trees and a Caribbean look but covered in snow for whatever reason.

  • @iceyhot-doom I'1000 not @Bugaboo-Bill of course but, as someone who lives in upstate NY, it absolutely does not.

  • I dear any well thought out creative thought wether on board or not. For the sake of lore and Water ice, the witches and skulls and magic could easily tie in to something more magic based than icy winds to proceed it in the same temper of pirates.

  • @barnabas-seadog "This identify, this Sea of Thieves is bigger, and stranger than any of united states of america know!" This argument is enough for the lore to aggrandize far beyond what nosotros already are enlightened of. I suspect there are regions of the Seas not fifty-fifty the Ancients knew of. With that in mind the ocean of thieves is meant to magical, a identify where near anything can happen. Why couldn't some weird magic have affected a region with a common cold blight.

  • @iceyhot-doom Yes, my thoughts exactly! Diversity of themes is a must for this game!

  • I'm pretty sympathetic to the idea that Cold seems out of place aesthetically, but I like information technology in this scenario for a few reasons:

    • It's improve than the Wilds, it tin only improve from status quo. It also utilizes the existing island assets, and doesn't have to explain why some island disappeared
    • Ice suggests lots of new gameplay opportunities, from sliding, breaking through and falling through thin water ice, to using your ship like an icebreaker, and of grade moving icebergs.
    • Equally people have already stated, visual contrast is a large plus, I'm partial to the white sand beaches myself but I retrieve aesthetic diversity makes the game more interesting, and to me "a cold wind out of the due north" sounds perfectly reasonable in the wild lore of Sea of Thieves
    • Did I mention it's improve than the Wilds? ;)
  • @shoothere4exp The way I encounter information technology, if the devils shroud can brand a place of burn and death, why not an icy wasteland?

  • Volcanoes tin can be realistically imagined as able to exist close to a Caribbean type area. Not then much ice and snow. Yet, this isn't a sim of course.

    One gripe - if they did an ice area, I promise it's not executed like the DR. DR is fine-ish, except I was picturing more Caribbean area style with lots of multifariousness in volcanic elements, non all volcanic. One island closer to ancient isles might be more than tropical. Another farther in might be more barren/volcanic.
    I'd promise something like that would happen for new zones. If this idea happened, moving-picture show Old Faithful one-half encased in ice and snow, but the other half even so wilds. Something like that. And so the new islands pure water ice/snow/small glaciers.

  • This game is marketed as living a fantasy pirate life.

    So when did you ever see pirates in snow?
    Fantasy or historical?

    So, 1 can come up with whatsoever reason to implement a tundra zone, but why should Rare bother?
    What does this bring to the game?

    Ice Station Zebra meets Pirates of the Carribean.
    Someone's going to want a viking dragon boat.

    Because I'm not getting a very piratey feel from seeing an icy envoronment.
    I'd rather meet Asian or Polynesian themed locations, at least my dress wont look as out of place.

  • @barnabas-seadog or Mediterranean

  • this sounds awesome, just these islands should not be charted, and no maps to atomic number 82 you. you volition have to employ a sextant to navigate yourself in these dangerous waters, you volition be able to find books in different places of The Sea of Thieves which volition tell y'all to await at different constellations in sure places to find out where you must sail. this adventures shall exist separated into expeditions, which shall be very long, but dissimilar other voyages you will be able to quit the game if y'all are not in combat. this will give the feeling of pirate take chances into the game. the idea of these regions is awesome.

  • Hither'due south my own personal spin on the "Frozen Wastes/Wilds." We've had now 2 versions of skeleton strongholds. The legacy ones we known long since launch, and the ships. We accept to a new opportunity if both ice-sheets and icebergs are introduced.

    Fortified Bergs! The idea is elementary, but can exist expanded upon. Like skeleton ships the bergs can move freely about the ocean, but perhaps only within the "Wastes." the bergs drift about slowly, possibly past the air current, or currents that simply aren't a mechanic(perchance that semantic doesn't matter). Either way the bergs tin come in at to the lowest degree a few varieties with all different manner of loot aboard.

    Instead of fighting waves of skeletons everything you demand fight has already spawned, and you lot need to simply make your manner up towards a pinnacle, or a descent to it's abyss. Mayhap some have gated areas, or 'tiers' each with it's own vanguard/sentinel/helm that you must clear in order to pass onward.

    These could vary in difficulty, and provide a fun challenge to those willing to take them on. Enemy health, type, amount of cannons mounted to it, and so on. Lil'floating fortresses of chaos, sitting there for usa to blitzkrieg our mode into.

    Tl;dr big handbag floaty forts.

  • @shoothere4exp alright my one trouble with the frozen winds. At beginning I wasn't circumspect enough to notice that you proposed they should transform the wilds. This probably is non every bit adept of an thought as you think. It would be far more cost upshot to just design a new region than to go back over an old region, repaint it, and so on. Information technology creates more than issues than you might retrieve information technology solves.

    A new region would serve the direction of a frozen pattern well.

  • What if they merely kept expanding the map like this and so the map gets and then large that we would merge into some other server entering the other side of the world map and completely make the cherry body of water obsolete and non exist except for the edge of the "Sea of the Damned" so people tin then sail around the unabridged map... no... globe... yes the globe like a world, a ball like earth with nix only islands of all sizes around it.

    Idk, idc but your idea sounds and looks cool to me bro. :)

  • Sea of the Damned would exist a cracking idea. Just think about it.
    Falling through a huge cascade similar in the Pirates of the Caribbean motion picture.
    You lot volition have to set sail towards an area, cursed past the Devil itself, covered by an eternal mist, and fall through a cascade to land at another sea, basically nether the globe we know, with no heaven, and always with the mist, the h2o existence ver calm, and a slight eco from the voices of the ones who were damned, their souls trapped in a curse that will last forever.

    Also at that place would be no restriction to enter, basically another surface area with new outposts that will be set up inside the sea of the damned with ghosts instead of skeletons, with ghost ships like the Silent Mary in Pirates of the Caribbean area five. Also including new voyages with new islands and everything. And maybe calculation Moby Dickk as the sea anomaly in here.

  • @lsargento10 instead of making ghost right abroad they could just put shadow skellys equally the vast majority population of enemy skeletons in the sea of the damned. Same goes for all the other regions too cuz the principal regions so far have regular skellys generally.

    They could make valuables change into like region specific to sell to the outposts that dont run across the different regional stuff oftentimes to sell for more than what they are worth in those regions you lot constitute them in. This would also make to where you'd be carrying the risk of losing it past travelling across to dissimilar regions intercepting other pirate crews skellys or players, megs or kraken (possibly new and unlike world AI enemies). Maybe make new cosmetics that fits the loot for them being region specific loot items?

    Give them an all new rare type of skellys to fight in the sea of the damned tho like a damned skelly that has tattered clothing and boots with hauntingly glowing green flames coming from their heads wrists and ankles. Idk that's simply my movie of 'em in brain only.

    This whole idea tho sounds like information technology would take a lot of work on even just what the OP's post is showing, not sure how long information technology would have but that would exist absurd if it happens at some point in the futurity.

  • @iceyhot-doom sagte in (!Map Included!) MAP EXPANSION PROPOSAL:

    @bugaboo-bill Dont you lot remember a world of nothing but bright green trees, and pure white sand would get a petty boring to expect at?

    I dont know what you want to say, but to answer it: no it wouldn't.
    If all Islands would await similar the islands nosotros have today i am very happy and satisfied.
    I dont want other style of sails in the horizon, i dont desire to put a Jacket on and freeze my barrel while running around in flip flops, considering i am in the Carribean and i dont desire to mix upwardly the Carribean Pirate flair with stuff that doesnt fit in.
    People already suggested Dragons, Dungeon Crawling, ice regions with professional Designs, Dschunks and whatnot.
    It all would plough SoT into a Fantasy Mashup for me and destroy immersion and atmosphere.
    I'm deplorable, people ask for it, a lot of players similar information technology, but my honest answer is, i don't.

  • amazing thought about the ocean of the damned, I love it! I take an idea of how yous can travel at that place, you can travel there like in pirates of the globe's end where you take to rock the ship and plow it upside downward at sundown. I got some idea from a youtube video made helm Falcore, you should watch that video. I call up the skeletons come from the body of water of the damned because they rise from the bottom of the sea. I remember when yous go to the ocean of the damned your map should be blank the more y'all explore the more of the map appears. and when you lot want to become dorsum to the mortal globe a specific spot in the sea of the damned atomic number 82 to a specific spot in the mortal world.

  • Sea Of Thieves Map Expansion,

    Source: https://www.seaofthieves.com/forum/topic/92265/map-included-map-expansion-proposal

    Posted by: googewissn1986.blogspot.com

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