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Fallout New Vegas Alien Blaster

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For an overview of alien blaster models throughout the Fallout series, see Conflicting blaster.

Fallout 2 weapon

Alien blaster

Fo1 alien blaster.png

Fo Pistol Sprite.png

Harm & attacks
Damage 30 - 90
Impairment Type Electrical
Attack Modes
Single Activity points Icon action.png AP: iv
Range Icon range.png Range: ten
Armament
Ammo Type Small energy cell
Chapters thirty
Requirements
Forcefulness 2
Hands 1
Other
Weight 2
Value $ 10000
weapon perk Weapon Accurate
Technical
Prototype id 00000120
Bulletin File PRO ITEM.MSG

Gametitle-FO2.png

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Conflicting blaster is an alien weapon in Fallout and Fallout 2.

Characteristics

A special conflicting blaster with a different design and color compared to others alien weapons and using small energy cells, which could indicate that this a weapon prototype was to avert having to furnish conflicting power cell in Earth. It shoots a majestic electric commodities and is particularly devastating as a close range weapon.

Gameplay attributes

The alien blaster remains a top of the line energy handgun, offer devastating performance against any target, since Electric resistance of enemies is ordinarily low, fifty-fifty in the Enclave. It is extremely fast to fire (3 AP with Bonus Charge per unit of Burn down, just ii with Fast Shot and the aforementioned perk) and has a very generous ammo capacity. If found, it is likely to be the mainstay of a player's free energy weapons build, aslope the YK42B pulse rifle.

Locations

  • Willy: Constitute in a random encounter north of Modoc, Willy will offer the player a weapon to purchase. It is randomly selected from a list of potential weapons and the actor is not informed of the actual weapon they purchase. In order to exist able to buy an alien blaster, the role player has to be at least level 13, the game has to select the right weapon during a gyre, and the player has to pass a Luck check or else the result is rerolled. The price is base of operations value multiplied by 11-Luck (of the player graphic symbol, of course). At x Luck, Willy volition enquire $x,000 for the blaster. It is possible to notice out what Willy is selling by using Steal skill on him, but non taking anything.
  • Control station Enclave: In the maze, a randomly selected final will incorporate goodies. The player tin apply Repair on the final and, after passing a Science check, retrieve the package. In order to proceeds the alien equalizer, Speech must be over 100% and higher than Scientific discipline, Repair, Gambling, Outdoorsman, Throwing, Offset Aid, Doctor, or Traps.

Sounds

Weapons in Fallout 2

Fallout New Vegas Alien Blaster,

Source: https://fallout-archive.fandom.com/wiki/Alien_blaster_(Fallout_2)

Posted by: googewissn1986.blogspot.com

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